I am not holding out hope for a 64 version. Thank you for such a detailed answer! I think I will also make the partition 300-something GB as I decided to get a 1TB Macbook Pro. It's not clear to me which model you are looking at, but the ones with the Radeon Pro graphics cards would be great for TS3 the ones with Intel Iris are integrated and while they will of course run the game, there will likely be limits as to how well or how far you can take it just as with integrated graphics on any PC. Performance on TS3 for Windows will then depend on the rest of your system hardware like any other PC. Of course the larger the Win partition is, the smaller the macOS one becomes, so some thought about future use patterns and external storage does become required. On my prior Mac, my Win partition was around 370 GB, some oddball size like that, and I found it limiting but not to the point of despair. My current partition is much larger than that, but I have a 1 TB drive to work with on my iMac and plenty of external storage for other uses. I would recommend at least 256 GB for the Win partition and even that's kind of tight depending on how quickly you accumulate game saves, content and other downloads, and what other uses you may have for this end of the system. On the Bootcamp side: there we would be talking about running TS3 for Windows natively so TS3 for Mac, either version, becomes irrelevant. No revised ETA yet, but we're hoping for by the end of 2020, maybe. The last one was a couple of weeks ago, the project has been slowed down by the pandemic and various technical issues (no surprises there), and is still being worked on. All we know is that once per month a Guru shows up on EA's AHQ board to give us an update. All we can do at this point is guess and hope for the best as EA is not revealing any details on what they are actually doing. On the new version of TS3 for Mac under development by EA that will run in a 64-bit only environment, we don't really know if the Cider implementation is being undone and the 2 GB limit is being lifted or if this is simply going to be a means to trick the crippled older version to somehow run on Catalina and higher. In other words, I would expect TS4 should run about the same either way. I've never really played TS4 beyond the free CAS trial many years ago so can't really vouch for its performance, but I've also never heard of TS4 players suffering from EA's ridiculous deployment decisions like those trying to play TS3 have been subjected to for so many years. Unlike TS3, TS4 for Mac is native to the OS, is 64-bit, and doesn't present any of these issues. If you can find a Mac that is still shipping with Mojave, the prior OS, then we might have a different conversation. Apple removed the support for 32-bit applications entirely with the release of Catalina after a year or two of warnings. Thus the current 2 GB restriction would no longer apply because the game would never install or be able to run in the first place. That knocks TS3 for Mac right out of the water as Catalina (and Big Sur, which will be released soon) will not run 32-bit applications period. On the macOS side: A new MacBook Pro today would most likely ship with Catalina for the OS.
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